Hello,
I am loading and instantiating multiple textures with a single label,
however, when clicking on one of the textures I would like to add a label with a unique ID string to that specific asset in the Addressables group.
So that I can access and instantiate that specific texture again with its’ unique label (the ID string) after all instances have been released. (Without reloading all of them again and find it with a loop).
Is it possible to add labels at runtime?
If so, how?