I have a button (Unity UI) and I put the transition to Animation. Then a button appears to create a default controller and animator. It creates a controller with 4 Animation Clips inside of the controller (in Project View). And only one file is created on disk.
Now I would like to add custom Animations to the controller. Is there a way to add them under the controller (inside the same file) instead of an Animation Clip in a separate folder?
I tried to do it through code:
AnimatorController controller = obj as AnimatorController;
if (controller == null) return;
AnimationClip m = new AnimationClip { name = "NewAnimation" };
controller.AddMotion(m);
This adds a state to the controller with the animation. But the animation is never saved, not in the controller or in a separate file. And when reloading the project the animation is gone.