Add Audio Source to a Prefab

When I load a prefab, it doesn't load the audio source that is connected to it, so it doesn't play when I want it too.

Also, on a slightly related note, when I use Audio.play() in a script, it plays every single audio source attached to an object/prefab in the scene/assets.

Help please? Thanks in advance.

Regarding the first problem - make sure you added an AudioSource component to the prefab that contains AudioClip member with the linked asset (that's what got me...)

Well, regarding the Audio.play() try audio.PlayOneShot(NameOfWhatYouWantToPlay).