So you’re editing the AudioSource component of a GameObject in the Inspector, and you see the blue circles appear in the 3D scene view, showing the bounds of the AudioSource’s Min and Max Distances. I have several scripts with similar “range” concepts, and properties for setting these ranges within the Inspector. Here’s my question: Is there like some attribute that I can add to my script or to those properties, so that they’ll render a “range” gizmo similar to an AudioSource?
Thanks in advance!