Hey everyone, I’m not really sure how to go about this but I have a little problem.
I’m working on a 2d platformer with 3d assets. One of the mechanics of the game is having a companion follow you’re mouse and to help you out.
I got the object to follow the mouse but whenever it hits a collider it goes around it rather than just stoping. Anyone know a way to make it so when the object hits another collider it won’t go around it? I tried constraing the object in the z plane (the game is only viewed in x and y plane) but that didn’t help.
Anyone have any ideas or suggestions? anything is appreciated.
Here’s the code I’m using:
using UnityEngine;
using System.Collections;
public class Companion_02 : MonoBehaviour {
public Transform companion;
void Update() {
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
//print("I'm looking at " + hit.transform.name);
companion.position = hit.point;
else
print("I'm looking at nothing!");
}
Can you explain what the above code does? It sets the position of the companion only when there is raycast between Companion_02 and the mousePosition?
– farooqaaa