Frequently I have to be in fear of unity crashing when I want to add a script via the inspector.
- click on Add Component
- Search for a script
- Hit enter to add
OR
- click on Add Component
- add a script by selecting it
Causes the editor to ctd frequently.
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0,013618 seconds (Nothing changed)
/home/builduser/buildslave/unity/build/Editor/Platform/Linux/UndoPlatformDependent.cpp:SetUndoMenuNamePlatformDependent
/home/builduser/buildslave/unity/build/Editor/Platform/Linux/RepaintController.cpp:UpdateScreenManagerAndInput
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0,019480 seconds (Nothing changed)
Receiving unhandled NULL exception
Launching bug reporter
#0 0x007ffef3c9bdc0 in _L_unlock_13
#1 0x007ffef3c9c200 in GUIView::smile:oPaint()
#2 0x007ffef3c9c280 in TooltipManager::Update()
#3 0x007ffef3c9c2e0 in Application::TickTimer()
#4 0x007ffef3c9c430 in MainMessageIteration(void*)
#5 0x007ffef3c9c440 in g_main_context_dispatch
#6 0x007ffef3c9c4c0 in g_main_context_dispatch
#7 0x007ffef3c9c520 in g_main_loop_run
#8 0x007ffef3c9c540 in gtk_main
#9 0x007ffef3c9c5b0 in main
#10 0x007ffef3c9c8d0 in __libc_start_main
#11 0x007ffef3c9c990 in _start
[edit]
I just wanted to add that the editor doesn’t crash when dragging the script from the project folder directly to the object/inspector. The issue should more or less be related to the popup dialogues, as it also happens when linking an object in the inspector (like setting a public transform to another object in the scene).