I’m having some troubles with the LOD Grouping API from Unity. I’ve made an editor tool to add a LOD group to my object & I have the two levels I wanted, but when you assign the LODs via LODGroup.SetLODs() it removes the CULL level & so far I cannot see how to re-add it, tried some hacky ways to get it on but nothing…Am I blind or something? :S
Ok, so I found the prob & fixed it thanks for helping! I tried the NULL before but had some error and now I just realised that the first LOD level is always there and the ones in the array are extra…