Add custom declared variables in a Array

So I made a custom class and added several variables to it. My goals is to add all these new variables into a array called ‘allDialogs’

class DialogBalloon {
	var id : int;
	var nextId = new Array();		//next dialog line to go to
	var actor : Transform;
	var listener : Transform;
	var title : String;
	var text : String;
	
	var isPlayerQuestion : boolean;		//If its a Question that the player can ask(needs to be unlocked to show)
	var isStatement : boolean;  //just a statement with no answer.
	
	var isUnlocked : boolean;  //once unlocked the player can use it as option.
	var wasDisplayed : boolean;	//if it has already been said	
}

var currentDialogDisplay : DialogBalloon;

var welcomeHome00 : DialogBalloon = new DialogBalloon();
var welcomeHome01 : DialogBalloon = new DialogBalloon();
var welcomeHome02 : DialogBalloon = new DialogBalloon();
var welcomeHome03 : DialogBalloon = new DialogBalloon();
var traffic01 : DialogBalloon = new DialogBalloon();
var	traffic02 : DialogBalloon = new DialogBalloon();	
var	dinner01 : DialogBalloon = new DialogBalloon();
var	dinner02 : DialogBalloon = new DialogBalloon();	
var	herDayA01 : DialogBalloon = new DialogBalloon();
var	herDayA02 : DialogBalloon = new DialogBalloon();
var	herDayB01 : DialogBalloon = new DialogBalloon();
var	herDayB02 : DialogBalloon = new DialogBalloon();	
var	phoneA01 : DialogBalloon = new DialogBalloon();
var	phoneA02 : DialogBalloon = new DialogBalloon();
var	phoneB01 : DialogBalloon = new DialogBalloon();
var	phoneB02 : DialogBalloon = new DialogBalloon();

var allDialogs = new Array();	//Array that contains all the game dialogs

So under Start() I tried to add these to the Array.I found that if I do the long way it works well:

	allDialogs.Add(welcomeHome00);
	allDialogs.Add(welcomeHome01);
	allDialogs.Add(welcomeHome02);
	allDialogs.Add(dinner01);
	allDialogs.Add(traffic01);

But I would like to get something that is automatic, this is what I tried to write but it just doesn’t work…

	for (var DialogBalloon in Dialog_Manager){
		allDialogs.Add(DialogBalloon);
	}

Is it possible to build a loop that will include all these new variables?
Hope the question was formulated in a clear way.

Thanks in advance!

//SMALL UPDATE//
I forgot to add, all these are being written in a script called ‘Dialog_Manager’, that is the reason why I added it to the for loop.

And also all these variables have actual values that are declared in the Start() function, here are some of them:

//WelcomeHome
		welcomeHome00.id = 1;
		welcomeHome00.nextId.Add(welcomeHome01);
		welcomeHome00.nextId.Add(welcomeHome02);
		welcomeHome00.nextId.Add(welcomeHome03);
		welcomeHome00.actor = objManager.actorWife;
		welcomeHome00.listener = objManager.actorPlayer;
		welcomeHome00.text = "How did your day go?";
		
		welcomeHome01.id = 2;
		welcomeHome01.title = "Ok";
		welcomeHome01.actor = objManager.actorPlayer;
		welcomeHome01.listener = objManager.actorWife;
		welcomeHome01.text = "It was ok.";

Well, you have 16 of these things, so you could just do:

for (var i = 0; i < 16; i++)
  allDialogs.Add (new DialogBalloon());

But you would have to have some constants or something defined to help you know which of those are which, like

allDialogs[Phone02]

Which may be tedious. You could do that with an enum. Probably the most efficient as code goes.

You could also use a HashTable:

var allDialogs : HashTable;

allDialogs = new HashTable();

allDialogs["phone02"] = new DialogBalloon();

That would give you a list you can iterate on, as well as keys you can human-read.