Add deallocation API to Multiplay SDK

The docs recommend to use the deallocation endpoint to request a server deallocation to reuse the process rather than exiting: Integration requirements

Game servers will know when they are ready to be reused after a match, so adding a wrapper for Unity Services Web API docs to MultiplayService would make this flow simpler than setting up a manual web request.

Hi dchipman,

Could the MultiplayDeallocation SDK be what you’re looking for?

Hi Larah, as far as I could find, that’s just a data object used in the deallocation callback to describe a deallocation event when it occurs, but there’s no API on the MultiplayService itself that I could find that facilitates requesting a deallocation from the server itself.

Hi,

We are in the process in porting the existing Reservations flow from our legacy platform into the new one and its SDK. This flow is specifically designed to support this type of use case, without the complexity of an allocation. I don’t have an ETA yet, but it’s coming in the next couple months :slight_smile:

alexis

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