I have a enemy spawning script that instantiates an enemy on the spawnpoint that the script but it spawns an enemy evey tick wich increases lag and I don’t want it to cosntantly spawn an emeny every tick
This is what I got
function update () {
//spawn enemy
}
I wnated to change it to spawn an emeny every few seconds maybe 5 seconds, how would I do this
@ EliteHedgehog56 hello! it seems that youve not uploaded full code so I
ll give you some hint use this in code else uploaded full your`s enemy spawning script hint is :
WaitForSeconds(5f);//wait for 5 seconds
//write here code for spawning your enemy
it will work definitely
oh sorry I Should of you’re right
this is my script
var enemy : Transform;
function Update () {
Instantiate (enemy,transform.position,transform.rotation);
}
@EliteHedgehog56 Well, this should do the trick…
In your Update()
function:
StartCoroutine(SpawnEnemy());
Create an SpawnEnemy()
function:
function SpawnEnemy()
{
yield WaitForSeconds (5f);
// Your code to spawn the enemy
Instantiate (enemy,transform.position,transform.rotation);
}
All the best 
Don’t start Coroutine in Update
#pragma strict
var enemy : Transform;
function Start ()
{
yield StartCoroutine(SpawnEnemy());
}
function SpawnEnemy()
{
while (true) {
Instantiate(enemy, transform.position, transform.rotation);
yield WaitForSeconds(5f);
}
}