I have got a code like this:
var names String[];
function AddItem(name) {
names.Add(name);
}
function OnGUI() {
for(var i=0;i<names .length;i++)
{
GUI.Label(Rect(0,0+(i*30),200,30),names *);*
}
}
but i got an error:’ Add’ is not a member of ‘String[]’.
how can i fix that?
Take that, just copy-paste it 
var names = new ArrayList();
function Start(){
AddItem("name1");
AddItem("name2");
AddItem("name3");
}
function AddItem(name:String) {
names.Add(name);
}
function OnGUI() {
for(var i=0;i<names.Count;i++)
{
GUI.Label(Rect(0,0+(i*30),200,30),names*.ToString());*
Please [prefer List][1] when you want to add items to a collection. ([MSDN provides API docs for List][2]).
To use it, you need to import System.Collection.Generic.
It’s simple to switch.
var myVectors : Vector3[];
var myVectors : List.< Vector3 >;
var myStrings : String[];
var myStrings : List.< String >;
And so on…
#pragma strict
import System.Collections.Generic;
var names : List.< String >;
function Start() {
AddItem("Adding");
AddItem("to");
AddItem("List");
}
function AddItem(name : String) {
names.Add(name);
}
function OnGUI() {
for (var i = 0; i < names.Count; i++) {
GUI.Label(Rect(0, 0+(i*30), 200, 30), names*);*
}
}
[1]: How and when to use a JS Array over BuiltIn Array - Unity Answers
[2]: List<T> Class (System.Collections.Generic) | Microsoft Learn