Add extra Pivot in sprite

when I have a sprite sheet animation.
I can set a pivot. That’s for transformation.
Is it possible to add extra mark/pivot in our animation/sprite?

e.g. I have “Cannon” sprite sheet I set pivot in the base of Cannon. Another one I want to mark a point/pivot at the muzzle point( bullet hole ) so in programming I can create a bullet at that point.

Thank you.
If it can’t. I may have to write my own atlas for these extra point.:sweat_smile: Any solutions.

You can use an empty gameobject for setting a pivot. For your example, Create an empty game object then create the canon as child object of this object. If you adjust the canon game object according to where the muzzle point is, you will have an object to spawn bullets and it will be always in the same position relative to canon.