ADD FORCE in rotation

hello

everyone here I will wish to add a rotational force in my scripts but I do not know or add the “AddForce”

Thank you in advance for your response cordially

static var speed : float = 50.1;
var target : Transform;


function OnMouseDown () {
	target.rigidbody.transform.Rotate(Vector3(0,speed,0));
	
}

You want Rigidbody.AddTorque():

For anyone that wanted to use the RigidBody2D version. Here’s what worked for me

“360” is a float. You can use whatever you wish.

    GetComponent<Rigidbody2D>().AddTorque(360, ForceMode2D.Impulse);

Its a nice 1-2 punch with AddForce

GetComponent<Rigidbody2D>().AddForce(transform.up * 800);

Hope this helps others.