i am trying to add a force to my rigidbody with an angle. Let me explain it. i ll get an angle value 0 to 360 degrees. for example 30 degrees. and addforce that comes with 30 degrees. if i get 180 degrees and add a force with this angle my object has to go back. or if its 90 degrees this object start to turn left side. or 270 degrees start to turn right side.
i m assuming that you are using this script on a gameobject with rigidbody attached
private bool forceApplied;
void FixedUpdate(){
if(forceApplied){
YOUR RIGIDBODY
.AddForce(transform.Forward * POWER
);
forceApplied = false;
}
this will apply force just form one physics frame, change for your needs
use this for help : Unity - Scripting API: Transform.forward
If you want to move the body around using AddForce this is how you do it
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
public float speed;
//editable speed, you can access it from the editor
private Rigidbody rb;
//Refference to the Rigidbody component in the script
void Start ()
{
rb = GetComponent<Rigidbody> ();
//Accessing the Rigidbody component on your Game Object
}
void Update ()
{
float mH = Input.GetAxis ("Hozirontal");
float mV = Input.GetAxis ("Vertical");
Vector3 move = new Vector3 (mH, 0.0f, mV);
rb.AddForce (move * speed)
}
}
if this is not it, then sorry