I've been playing around with the add force physics in Unity for a few hours now but have been stuck at this point for a long time -
I'm trying to add a force to an object, similar to thrust, that pushes the object from behind. I started by adding a force to a sphere, then using the smooth follow script to make the object follow it, this didn't work. It seems that adding force to a cube object comes out with some weird results for me.
How is it possible to make a object move forward, using add force, without it going 'Weird' and shaking all over the place?
I'm using a simple rigid body on the object, then using the line :
rigidbody.AddForce(transform.forward * 20);
Yet my results are really quite weird. It seems to be that the spheres are fine with this, however cubes act it a strange way.
I decided to create an empty game object, added the script to it, then parented it with the other object making sure the empty game object was behind when parented, this still gave me some weird results.
Where am I going wrong here? What is it that I'm messing up on?
Thanks in advance,
~ Alex