I am creating 10 cubes over runtime and I need to add an object which is not inherited from Mono Behaviour. I have looked at Add Component but that needs a class to be inherited Mono Behaviour. So is there any other option.
So here is the scenario:
I am creating a cube at random positions and I need to save that initial position attached to the Cube gameObject so I can access it as and when needed. So what is the possible option.