Hello,
I was wondering how to add local force to a 2D rigidbody. Normally I would use AddRelativeForce but that does not exist for 2d rigidbodys only normal rigidbodys. Basicly I want this to be local.
This should work for 2D as there is built in conversion from Vector3’s to Vector2’s, and you only lose the Z component which isn’t relevant for 2D. Note that I’m still very new to Unity 2D so I’m not 100% sure