Add local URP package in unity 2022.3

Hello,

I’ve just switched from unity 2021.3 to 2022.3 and i would like to know if there is a way to add a local URP package in order to edit some shader scripts (in my case the light range).

I did that in 2021.3 by just copying the URP package into the Packages folder in my assets but this doesn’t seems to work anymore.

Anyone has an idea to make this work ?

This should still work. What did you do and what issues do you have?

Hello, thanks for the quick response, i think i fixed it but idk if it’s the way to go.
I used to copy the URP package from package cache into a Package folder created in the assets folder (./Assets/Packages), this worked in the 2021 version but not in the 2022.3 LTS causing a whole (400+) lot of red errors.

What i’ve just did is to copy it into ./Packages and this seems to work, what i thought is that when you do this into packages, it is instantly wiped out but i was certanly wrong.

Is that the right solution ?

The correct solution is to copy it into ./Packages/. That’s the intended way to have local packages.