Add max and min rotation angle

Hey… how can i do for add the max and min rotation angle to this script? because so the rotation is at 360°
thank you so much for the support!

#pragma strict
 
function Update () { 
 
if(Input.GetKey(KeyCode.Z))
{ 
transform.Rotate (2.5, 0, 0 * Time.deltaTime); 
}
 
if(Input.GetKey(KeyCode.X))
{
transform.Rotate (-2, 0, 0 * Time.deltaTime);
}
 
}

if you google “clamp rotation unity” comes up with loads of examples, it’s a sticking point for a lot of people.

Clamp being a reference to Unity - Scripting API: Mathf.Clamp

i open the link but i don’t know apply it to my script… :frowning: is there an similiar example to apply at my script?

thank you

I have to add this to my script ?

function Clamp (value : float , min : float , max : float) : float {
    if(value < min)
         value = min;
    if(value > max)
         value = max;
    return value;
}

no, read the first link…