Add MaxFOV to zoom script?

Hi all.

I use this simple zoom script, changing the cameras Field of View instead of moving the camera and it works great.

However I would like to add a maximum FOV to it, like FOV 80 or so.
Maybe also a Minimum FOV?

How can I do that using this script?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class zoomcam : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetAxis("Mouse ScrollWheel") > 0)
        {
            GetComponent<Camera>().fieldOfView--;
        }
        if (Input.GetAxis("Mouse ScrollWheel") < 0)
        {
            GetComponent<Camera>().fieldOfView++;
        }
    }
   
}

Ended up with this, if someone needs it:

private Camera cam;
[SerializeField] private float minFov = 20;
[SerializeField] private float maxFov = 80;

void Awake()
{
    cam = GetComponent<Camera>();
    // ensures that the field of view is within min and max on startup
    UpdateFov(cam.fieldOfView);
}

void Update()
{
    float scrollInput = Input.GetAxis("Mouse ScrollWheel");
    if(scrollInput > 0)
        UpdateFov(cam.fieldOfView - 1);
    else if(scrollInput < 0)
        UpdateFov(cam.fieldOfView + 1);    
}

void UpdateFov(float newFov)
{
    cam.fieldOfView = Mathf.Clamp(newFov, minFov, maxFov);
}