I am sorry, but I am not understand. I am using this code to create programmatically the plane:
publicstaticvoidCreatePlane(floatwidth, floatheight){
Vector3TilePosition;
intnumberOfTiles = 16;
Texture_texture;
GameObjectgo = newGameObject (“Planez”);
MeshFiltermf = go.AddComponent (typeof(MeshFilter)) asMeshFilter;
MeshRenderermr = go.AddComponent (typeof(MeshRenderer)) asMeshRenderer;
Mesh m = newMesh ();
m.vertices = newVector3[ ]{
newVector3 (0, 0, 0),
newVector3 (width, 0, 0),
newVector3 (width, height, 0),
newVector3 (0, height, 0)
};
m.uv = newVector2[ ]{
newVector2 (0, 0),
newVector2 (0, 1),
newVector2 (1, 1),
newVector2 (1, 0),
};
m.triangles = newint[ ]{0,1,2,0,2,3};
mf.mesh = m;
m.RecalculateBounds ();
m.RecalculateNormals ();
}
Thank you for your welcome ad for your help 