Is there an easy way to add a property to all clips in an animation controller? I’ve got a handful of properties at various levels of the hierarchy, that I want to animate across ~16 clips, and it’s a little tedious to pick out the individual properties for each of them. I know I can get them with a little less clicking by using recording mode, but a) I still have to do that once for each clip and b) it’s easy to forgot one of the properties. If I could just prepopulate all clips with the same properties, that would save a lot of headaches.
You could do a small script that can generate all the property’s you need
1 Like
I just realized that while in Anim preview, you can right click a component and add keys from there. Works with multiple selection. Using 2020.3.9f1
3 Likes
This is what the official Unity tutorial suggests as well. Thanks for helping me refind the right answer after I forgot.