Add Ragdoll to Character where mesh is not in t-pose

Hey,

I tried to add a ragdoll setup to the MCS Male character, but the colliders do not match the arms. In earlyer Unity versions I was able to match both by disabling the Animator component. Now it’s not possible anymore. The problem is that MCS Male character mesh is not in t pose by default. Also trying to set t-pose in unity’s avatar mecanim settings and export to prefab not helps. Character is then in t-pose but collider is now nomore in t pose.

Best,
Andre

I guess i have a solution. You can add more gameobjects as parent/child. I created a Gameobject with the shoulder as child. i copied position and set rotation to zero. in the shoulder gameobject i set position to zero and left the rotation. same with forearm.