Is there a way to do this? I’m trying to output to 1280x720 and it seems that my only option is 1280x800. My game’s graphics are pretty tied to the resolution more than they are the aspect ratio itself.
I think this could help:
But I haven’t tested it out.
Unfortunately, neither of those links really solves the problem here. The Unity Game Window doesn’t change resolution when you make the script call, and those defaultScreenWidth and whatnot settings aren’t available on the Android platform. For some reason the Game window in Unity when using Android only has a few resolution options and then the aspect ratios 3:2 and 16:10. But if you want to write your game for a 16:9 device, then you can’t easily test your game in Unity, without undocking the screen and playing around with it until it’s the exact resolution you want, which is a pain for people who like all the windows docked in their place.
And the Player Settings only lets you set the orientation of your game on Android.
+1… we need to be able to set a default screen resolution in PlayerSettings. The option exists for iOS. Why not for Android?