I’m asking if it’s possible to add a rigidbody.Torque from an angle, example: if an object is in the angle 70y from an object, add a rotation in the x angle relative from the first object to the last. Thanks for reading and sorry if I didn’t explained myself well, I don’t know so much about English.
You could create a quaternion using this
Then convert it into a Euler angle/ Vector
Then use it in AddTorque