As mentioned in Unite 2022, we can rick-click on most things and open them in a new inspector using the “Properties” menu.
I know that we can do Alt + P to open the property window on assets and gameObjects, but I think it could be nice to have something similar for things under the cursor. Something like Ctrl + Middle-click (Mouse2)
For instance, if you hover your cursor over an objectfield containing a prefab, doing Ctrl + middle-click would open that prefab in a new inspector window. If the objectfield contains a material, it would only open that material in a new window. Basically, right now we have to right-click, then click on Properties. I would simply like to streamline that.
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Middle-click
I would even go further and say that Middle-click alone should be used to ping object (like EditorGUIUtility.PingObject() does). Middle-click is often used in game to ping objects, so it would probably feel intuative to do the same thing in the Editor.
In the inspector window:
- On a Script: Ping the MonoScript file
- On an ObjectField: Ping the pointed Object in the project window (same thing as a left-click)
In the Hierarchy window:
- On a GameObject: Focus object (similar to selecting the GameObject and pressing F)
Ctrl + Middle-click
Then Ctrl + Middle-click would make sense. It’s like a Ping and pop open.
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This! I’m looking for this and we need this!
Edit → Shortcuts
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