I would have something like
public struct WorldPosition{
public int x, y;
}
public void Start(){
WorldPosition p = new WorldPosition(0,1) * 5f + new WorldPositon(5,-5);
}
Like vectors in fact.
I would have something like
public struct WorldPosition{
public int x, y;
}
public void Start(){
WorldPosition p = new WorldPosition(0,1) * 5f + new WorldPositon(5,-5);
}
Like vectors in fact.
Not sure I understand the question. Are you trying to do this?
public void Start(){
Vector2 p = new Vector2(0,1) * 5f + new Vector2(5,-5);
}