so I’m making a ‘Piano Tiles’ game where you learn the tables.
I’ve finally made a working movement using transform.Translate.
Now I want a random number generated on top of the tiles (each tile has it’s own gameobject).
I tried GUIText component but it’s generated really weird and it’s moving like four times as fast as the normal tiles.
Is there any other way to add a simple piece of text on a gameobject which also needs to move with the same speed as the gameobject.