I instantiate an object with photonNetwork, in the function below I sync a 2d string and add it to the list, but it gives an error on the line I want to add to the list
private void InitialSetup1()
{
AddPiece(redGolem, red, 6, 6);
AddPiece(redEye, red, 4, 6);
AddPiece(redMuc, red, 7, 6);
//
}
public void AddPiece(GameObject prefab, Player player, int col, int row)
{
Vector2Int gridPoint = Geometry.GridPoint(col, row);
GameObject pieceObject = Instantiate(prefab, Geometry.PointFromGrid(gridPoint), Quaternion.identity, 0, null);
player.pieces.Add(pieceObject);
pieces[col, row] = pieceObject;
return pieceObject;
}