Hey, i’m quite new to Unity and currently have the following problem:
i want to add a value (1) to my Text everytime a gameObject gets destroyed, so i tried the following code with int but they cause heavy bugs in the game (my gameObjects stop shrinking). So i wanted to ask is there another way to add values to my text?
NOTE : check if gameobject = null won’t work beacuse they spawn every few seconds so there are always atleast 2 in the scene
-
using System.Collections;
-
using System.Collections.Generic;
-
using UnityEngine;
-
using UnityEngine.UI;
-
- public class Hexagon : MonoBehaviour
-
{
-
- public Rigidbody2D rb;
-
public int currentScore;
-
public float shrinkSpeed = 1.5f;
-
public Text Score;
-
- // Start is called before the first frame update
-
void Start()
-
{
-
rb.rotation = Random.Range(0f, 360f);
-
rb.transform.localScale = Vector3.one * 10f;
-
- Score.text = “1”;
-
}
-
- // Update is called once per frame
-
void Update()
-
{
-
//Score.text = “” + currentScore; <= this one
-
- rb.transform.localScale -= Vector3.one * shrinkSpeed * Time.deltaTime;
-
- if (transform.localScale.x <= .05f)
-
{
-
Destroy(gameObject);
-
//currentScore = currentScore + 1; <= and this one
-
}
-
}
-
}
Strange thing is the Score.text = “1”; in Start works