How can I add, say a Vector3 [say: (0,0,1)] in relation to another object’s rotation and position?
Because if I do something of the sort:
desiredposition = anotherObject’s + new Vectro3(0,0,1);
If will add it in relation to the world space. But what I want is to find in relation to the other object(taking into account its position, and its rotation. So If the other object rotates, the new point will be somewhere else…