Added Properties Not Appearing in Animation Clip's Timeline

In the pic below notice that Position isn’t an option to add under Transform.

That’s because I already added it. But as you can see the property isn’t showing up.

This clip is part of a Playable Timeline:

This GameObject is a skinned, rigged, and PSDImporter-based with IK added: (All done in Unity)

It doesn’t matter which property I try to add with Add Property, none of them show up.

This bug paired with the general UX issues within this feature stack has been extremely frustrating.

Edit: Just updated to Unity 2022.2.21f to make sure this wasn’t fixed in the latest build of the editor. The issue still persists.

Update:

I am able to see the properties I added if I open the Animation Clip directly from the Project Window after adding the properties from editing launched from the Playable Timeline

However, I can’t add new properties because when I click on an eligible GameObject the Animation Clip asset isn’t associated with the GameObject. (See absence of “Running Draft” from dropdown)

However, I can use Add Property if I open the clip from the Playable Timeline.

(See the lock to the left of the clip’s name showing it’s linked to a timeline)

There is definitely something wrong here. None of this offers me a workaround because as soon as I click on the GameObject I need to work with I the Animation Window updates to one of the states I can’t work with.

I seem to be completely blocked from doing the needed animation in my project until this is resolved.

I mean I guess I could write down the IK target position values for each keyframe each time I iterate the animation but that would be incredibly painful.