In the pic below notice that Position isn’t an option to add under Transform.
That’s because I already added it. But as you can see the property isn’t showing up.
This clip is part of a Playable Timeline:
This GameObject is a skinned, rigged, and PSDImporter-based with IK added: (All done in Unity)
It doesn’t matter which property I try to add with Add Property, none of them show up.
This bug paired with the general UX issues within this feature stack has been extremely frustrating.
Edit: Just updated to Unity 2022.2.21f to make sure this wasn’t fixed in the latest build of the editor. The issue still persists.
Update:
I am able to see the properties I added if I open the Animation Clip directly from the Project Window after adding the properties from editing launched from the Playable Timeline
However, I can’t add new properties because when I click on an eligible GameObject the Animation Clip asset isn’t associated with the GameObject. (See absence of “Running Draft” from dropdown)
However, I can use Add Property if I open the clip from the Playable Timeline.
(See the lock to the left of the clip’s name showing it’s linked to a timeline)
There is definitely something wrong here. None of this offers me a workaround because as soon as I click on the GameObject I need to work with I the Animation Window updates to one of the states I can’t work with.
I seem to be completely blocked from doing the needed animation in my project until this is resolved.
I mean I guess I could write down the IK target position values for each keyframe each time I iterate the animation but that would be incredibly painful.