I’ve imported a skinned mesh and used the ragdoll wizard to create a ragdoll from it. Then I added a rigid body to the root GameObject. When I get a handle to this GameObject and do myObj.rigidbody.AddForce(fireDir, ForceMode.Impulse), nothing happens.
If I get a handle to just a basic mesh with a rigidbody attached, it works perfect. Is there some other way I’m supposed to add forces to ragdolls?
I’ve also noticed that even though I set isKinematic to true, the ragdoll still falls due to gravity.