AddForce numbed after moving

I have an AddForce for jumping in my game, and it works perfectly until you start walking. After even moving left or right a slight bit, jumping is about a quarter of its original height. What gives?

Maybe its something to do with the rigidbody going to sleep?

IsSleeping

AC

Oh, yeah it is. Now what?

Moldorma.WakeUp()

I mean

RigidBody.WakeUp()

:stuck_out_tongue:
AC

.> Erm… thanks!

EDIT: Unfortunately that didn’t do the trick, let alone anything at all.

I figured it out. The ground was somehow dragging him back down, so upon jumping I slightly moved him off the ground before adding force.