I have an AddForce for jumping in my game, and it works perfectly until you start walking. After even moving left or right a slight bit, jumping is about a quarter of its original height. What gives?
Maybe its something to do with the rigidbody going to sleep?
IsSleeping
AC
Oh, yeah it is. Now what?
Moldorma.WakeUp()
I mean
RigidBody.WakeUp()
AC
.> Erm… thanks!
EDIT: Unfortunately that didn’t do the trick, let alone anything at all.
I figured it out. The ground was somehow dragging him back down, so upon jumping I slightly moved him off the ground before adding force.