AddForce on CharacterController?

Hi!

How would you go about adding force in the direction of a vector? I succeeded doing this on a rigidbody using AddForce, but how can I do this using a characterController???

You’ll need to clarify your question. Which character controller? Without knowing its API the question cannot be answered. There’s a 3D physics character controller but apart from various tutorials for 2D (etc) there isn’t a supported one that I know of and there are lots of examples floating around of them.