Hello guys,
As seen in the image above, there are 2 cubes on the left, one has a rigidbody, and one not, I add force to the rigidbody one towards the cube on the right, and the other one, i move it through transform the same speed as the rigidbody one, both of these cubes will get deleted on impact, Object1 (on the right) will move due to the impact from the rigidbody cube, but Object2, will not, so what iam trying to do is simulate the impact from a non-rigidbody object, i reached the point where I can know when the impact happens, and also I have the contact points, i just need a way the add forces to these contact points on Object2 to simulate it being hit by a rigidbody object, and I need it to match Object1’s behavior
Thanks