TL;DR: I added a known User via ID, but Unity Friends returned a wrong profile.
On my Debugging Device and in Production (Android Phone) I use Google Play Games to Authenticate Users. In the editor for debugging purpose I use Anonymous log-in. → Both Works
In the editor I added my Device as a new friend using the ids from AuthenticationService.Instance.PlayerId;
But the returned friend is the wrong one, telling by the name.
Does mixing of IDs (Google Play Games ↔ Unity Anonymous Log-In) result in MixUps?
What’s the best practice for mixing Authentication-Services?
EDIT: The profiles actually seem to match (online, offline etc.). But the names are just random and have nothing to do with the actual ones. Something like “InfiniteCryingMule#8” and so on. Where is that coming from?
Cheers.