I have an app that basically lets the user rotate and view a 3D model. I want to add a 3D gizmo, similar to the one in the Unity Editor to the camera to help them orient themselves as they rotate - basically the gizmo just mirrors the rotation of the model, but had clear axes marked:
I’m not sure how I can accomplish this, especially pinning the gizmo to the corner of the screen, since its not an canvas UI element. Should I use a second camera and render out some sort of render-texture and then display it on an image component that is pin to the canvas? Or is there a better way?
Thanks in advance.