Adding a back button to Project window/tab

Since this version of unity seem to offer some major changes on editor UI, such as the ability of docking things around, I think it can be a good time to resurface a major missing component on editor UI for YEARS.

Which is the back button on Project window/tab. I work with multiple Project tabs and tend to lock two of them while having one free and go where ever I double click, although, sometimes I just need to quickly go back after checking stuff.

I believe it is a common issue throughout the user base. So, if you folks may consider this feature, that would be really nice.

5 Likes

Yes! Right now I have seen everyone work around this by having more than 1 project view opened and locked manually.

I’d rather call it ā€œpreviousā€ because ā€œbackā€ could be mixed up with going back up a folder.

Can’t the last 10 selected GUIDs be saved for that ā€œback/previousā€? Or maybe save the folders, instead of the GUID. Of course, reimporting and changing GUIDs would wipe out this queue.

And maybe even allow a ā€œnextā€ in case you want to quickly alternate between two folders. Back, next, back, next. Instead of a queue, storing on an array that is truncated once you go back and do any change.

I’d even move this feedback to all of the current Unity versions.

2 Likes

6555166--742321--project_window_selection_back_forward.jpg
Edit: …back and forward / instantly jump to previous selection from dropdown (and from options menu at the left side you can clear the selection history, remove current from list or reselect the displayed selection). works with multi-select as well. feel free to expand/refine to suit your needs :slight_smile:

7 Likes

This is wonderful!!! In fact, this should be a default Unity feature :slight_smile:

1 Like

Thank you very much for this great tool!

1 Like

Hello from 2021, there is still no Back button in the Project tab in Unity by default. They don’t read community feedback, don’t waste time.

6 Likes

Anyone who find that this useful addon struggles to impose a minSize.x for docked windows can exploit Unity’s internal class readonly value, thereby setting the BUTTON_SIZE to 80, which will give you nice big back and forward buttons, and less ā€˜dead’ space in your editor