Hello guys,
I need a simple health bar to add it on top of each of my spawned soldiers in a strategy game. Further down I will copy my script that takes care of health:
using UnityEngine;
using System.Collections;
public class health : MonoBehaviour {
//max health. you set this to what you want his health to be
public int maxhealth=50;
public int currenthealth;
//cant die
public bool invincible;
public bool dead;
// Use this for initialization
void Start () {
givereward=true;
AI ai=(AI)GetComponent("AI");
if(ai) ai.health=maxhealth;
currenthealth=maxhealth;
healthsave=maxhealth;
}
// Update is called once per frame
void Update () {
//tell ai when health is changed
if(healthsave>currenthealth|healthsave<currenthealth){
AI ai=(AI)GetComponent("AI");
if(ai){
ai.health=currenthealth;
healthsave=currenthealth;
}
}
//death
if(dead){
AI ai=(AI)GetComponent("AI");
if (ai && !ai.dead){ // if ai.dead not set yet...
ai.dead = true; // set it and destroy capsule
Destroy(transform.Find("Capsule").gameObject);
}
//tell ai that he is dead
if(ai)ai.dead=true;
Destroy (gameObject,30);
}
else {
givereward=true;
}
if(currenthealth>=maxhealth) currenthealth=maxhealth;
//if health is less than zero
if(currenthealth<=0){
//check if invincible if not death
if(invincible)dead=false;
else dead=true;
currenthealth=0;
}
//regenerate
if(regenerate){
if(currenthealth<maxhealth¤thealth>0){
regtimer+=Time.deltaTime;
if(regtimer>regenerationtime){
currenthealth=currenthealth+regenerationamount;
regtimer=0;
}
}
}
}
}
What is needed to add to the code to have a simple health bar ?
I tried and created one with GUIText, and eve though it was visible on the camera, it didn’t show when I attached it with the script to an object.
Please help