HI! I’m trying to add a force to a cloth object in my scene the same way you might for a RigidBody using RigidBody.AddForceAtPosition(). I’ve been searching through the script ref, but I can’t find an equivalent method in any of the cloth components. What’s the best way?
My cloth object is an empty GO with an InteractiveCloth component and a ClothRenderer Component. All I’ve done from there is plug in a mesh and adjust some of the stiffness controls.
Thanks!