Hello, I am trying to make a grid of cubes with gaps in between each spawned object.
Here is the c# used to spawn the objects:
using UnityEngine;
using System.Collections;
public class WorldSpawn : MonoBehaviour {
public GameObject block1;
public int worldWidth = 10;
public int worldHeight = 10;
public int gap = 1;
public float spawnSpeed = 0;
void Start () {
StartCoroutine(CreateWorld());
}
IEnumerator CreateWorld () {
for(int x = 0; x < worldWidth; x++) {
for(int z = 0; z < worldHeight; z++) {
yield return new WaitForSeconds(spawnSpeed);
GameObject block = Instantiate(block1, Vector3.zero , block1.transform.rotation) as GameObject;
block.transform.parent = transform;
block.transform.localPosition = new Vector3(x , 0, z );
}
}
}
}
As provided by an answer here by David.
I have been looking through some Q&As, I think I need to modify Vector3 somehow.
Any ideas on the best method to do this?
Thanks