var currentCell : GameObject;
var playerMovementScript : PlayerMovementScript;
var playerCell : GameObject;
var goalDoor : GameObject;
var shortestPathSoFar : float;
@HideInInspector
var waitToStart : int = 5;
var currentMoveSpeed : float = 2;
function Awake ()
{
shortestPathSoFar = Mathf.Infinity;
playerMovementScript = GameObject.FindWithTag(“Player”).GetComponent(PlayerMovementScript);
waitToStart = 5;
}
function OnTriggerEnter (hitTrigger : Collider)
{
if (hitTrigger.tag == “AIpathCell”)
currentCell = hitTrigger.gameObject;
}
function OnTriggerExit (other : Collider){
if (other.tag == "AIpathCell"){
Statics.enemySpacesMove += 1;
}
}
function Update ()
{
if (Statics.enemyControlOn){
if(PlayerMovementScript.CrntDroneName == “TF_Sleeper1”)
{
if (Statics.enemySpacesMove < 2)
{
if (waitToStart <= 0)
{
playerCell = playerMovementScript.currentCell;
for (var doorCheckingNow : GameObject in currentCell.GetComponent(AIpathCellScript).doors)
{
for (var i : int = 0; i <= doorCheckingNow.GetComponent(AIpathDoorScript).cells.length - 1; i++)
{
if (doorCheckingNow.GetComponent(AIpathDoorScript).cells *== playerCell)*
if (doorCheckingNow.GetComponent(AIpathDoorScript).doorsToCells < shortestPathSoFar)
* {*
* goalDoor = doorCheckingNow;*
_ shortestPathSoFar = doorCheckingNow.GetComponent(AIpathDoorScript).doorsToCells*;
}
}
}
shortestPathSoFar = Mathf.Infinity;
}
waitToStart -= 1;*_
if(goalDoor && currentCell != playerCell)
_ transform.position += (goalDoor.transform.position - transform.position).normalized * currentMoveSpeed * Time.deltaTime;
* animation.Play(“sleepWalk”);
}
if (Statics.enemySpacesMove > 1){*_
* animation.Stop(“sleepWalk”);*
* //Turn_Master.currentEnemy += 1;
_ if(PlayerMovementScript.crntDrone == PlayerMovementScript.arrayLength-1){
Statics.currentTurn = “plyer”;
PlayerMovementScript.crntDrone = 0;
}
else{PlayerMovementScript.crntDrone +=1;}
Statics.enemySpacesMove = 0;
}
}
}
}*
Basically all I need is to add in a load application when this object gets close enough to the player, but where do I add in the distance variable and stuff? Do I need an else in there somewhere?_