Hi,
Is there any possible way to add a material (with transparency/cutout shader) to a GUI label?
I’m following Eric5H5’s answer halfway down the page on this post
I’m doing a similar thing, except mine is half a circle. I have 3 textures in total:
back - backing texture
middle - half circle texture with alpha gradient
front - sits on top and frames the half circle
Back and front are GUI labels. I made middle a plane because I couldn’t find a way to apply a material to a GUI object. However, back draws over the top of middle because its a GUI object. So is there any way to apply a material to a GUI object, because I would love middle to be GUI.
If not, I will have to make back and front planes as well, but there are a couple of other problems:
- The plane I made for middle has 200 tris, any way to reduce this to 2?
- In the transparant\cutout shaders, only ‘Soft Edge Unlit’ appears at the proper brightness. All the others are too dark. But ‘Soft Edge Unlit’ doesn’t work completely right when I change the ‘base alpha cutoff’, whereas the others work properly. Any ideas why?