Adding a Moon (Surface Texture) to my Directional Light (HDRP / Physically based Sky)

Hello everyone!

I have a big problem getting my Moon texture to work. I am on Unity version 2021.3.6f1, HDRP.I have added the Moon texture to my directional light source, it is set as a celetial body. I can see the moon correctly in the sky, but no matter what I change (exposure, diameter, flare size/falloff, surface tint, light intensity etc.) I can’t get the texture to show at all. I tried different textures too, but always to no avail. My visual enviroment is set to physically based sky, and the physically based sky is also set up inside the volume.

I hope anyone has any ideas, it is always just a white (or if i made the surface tint different dark/colored) circle with no texture.

Same problem, same setup… No idea how to fix it

idem!

Highly recommend updating to 2023.2 to get proper support for moons. Stability is fine.