I’m currently working on a game in Unity and I’m looking to add a new game mechanic to it. The mechanic is called “Mephisto” and it’s a character that represents the main character’s inner thoughts and feelings. Mephisto acts as both a storyteller and a source of clues, and has the ability to use a power called “Chaos”.
When Mephisto enters a collider at a specific location, he will provide the player with a clue. Additionally, the Chaos power can be activated by pressing a button, causing Mephisto to launch a lock-on animation at nearby enemies and destroy them. However, the more Chaos power is used, the more Mephisto’s appearance becomes demonic and starts to affect the main character’s perception with illusions and disorientation. If the Chaos power is overused, the main character will become completely consumed by it.
I would love to get some feedback on this mechanic and any suggestions on how I can improve it. I’m particularly interested in hearing about any similar mechanics that have been implemented in other games and what worked well with them.
Thank you in advance for your help!