As the title said, if I add a new script to the game, the Namespace from using Photon.Pun;
got broken, all scripts are flooded with errors - but all compiles without issues. Even the game is runing.
If I load a backup, all is runing fine, until I add another script
What can I do to avoid this issue?
I am using
Unity 2020.1.2f1 Personal
Visual Studio Code 1.46.1 (with Addon Unity Codesnippets and Unity Debugger)