Hi,
I am trying to add a new Upscaler to the Upscaling Filter but I want this upscaler to be done before post processing effect.
What should I do?
Thanks,
Idriss
Hi,
I am trying to add a new Upscaler to the Upscaling Filter but I want this upscaler to be done before post processing effect.
What should I do?
Thanks,
Idriss
It’s not possible currently.
In Unity 6, with the new RenderGraph and ContextContainer API you can write an upscaler but there’s no way yet to add it to that list. You can turn off the upscaler filter and implement something like this code below. We are currently evaluating if this approach is valid and looking into enabling you to add your upscaler to the list but that will likely land after 6.1.
UpscalerRenderFeature.cs (5.5 KB)
Thanks for the answer. But, I don’t want to use RendererFeature. I want to do it the way bilinear or FSR1 are done and do it before postProcessing effect. Is this still not possible?