Adding a prefab to GameObject[] via script

Hey all,

I have a public GameObject enemies which I call with Random.Range to spawn waves of enemies for a top down shooter style game. I’d like to increase the pool of enemies by adding a new harder enemy each 10 waves or so.

Is there a way of doing what I’m describing via script in C# ?
If not, what options do I have ?

When you need to keep a varying number of elements, you should use a 1.