How can i add a shader to a game object? a have a shader defined here:
(i am trying to do the same thing and am having some problems): getPixel/setPixels or stencil eraser brush - Questions & Answers - Unity Discussions
and 2 texture2D defined in code and loaded through Resource.Load, assigned to a game object. How can i apply the shader to my game object and communicate with the two textures?
As you can see, i have this code in my shader
_MainTex("Main Texture (rgb)", 2D) = "white" {}
_Color ("Main Color", Color) = (1,1,1,1)
_Stencil("Stencil Texture (a)", 2D) = "white" {}
how can i tell the shader who is Main Texture and Stencil Texture?